Chris Shrigley’s first published Commodore 64 game.
Chris Shrigley “I wrote Pub Quest in 1983 while at college. I took the following year off to learn machine code and enjoy myself. 1984 was amazing fun. A group of us, Rob Toone, Andy Green, Terry Lloyd and myself, decided to write a game in late ’84. We split our time between programming, drinking, roller skating, break-dancing (yes, I know it’s embarrassing), driving fast around country lanes and generally being teenagers. By the end of ’85, we had a finished game.”