Facebook Google+ Twitter [We wanted to] create a strong 'brand' character for the Amiga, as other platforms already had their own. And obviously to be a fun game. Initial design was a little more surreal, with very early design ideas/sketches/levels inspired by Dali, Picasso, M.C. Escher and the like.... but we went a different way in the final product. Adrian Carless on the creation of Zool 0 06.06.16