Real fun - just a bunch of us, pretty much left to ourselves, making games and all knocking off like regular people at the end of the day - I can't recall an all-nighter. weekend work or 'Crunch' in those early days. There was an air of gentle banter, with the lovely Greg Holmes as ringleader - we all called him 'Dad' and his gentle, absurd Northern humour underpinned everything.
The first game we [published] was Corporation, which was a joint venture [with Bill Allen and Kevin Bulmer’s Birmingham-based Dimension Creative Designs]. You could scan your own photograph and put it in the game. It was awesome. We sold an absolute bucket load and made a ton of money. That then put us on the path to publish our own software.