[We wanted to] create a strong 'brand' character for the Amiga, as other platforms already had their own. And obviously to be a fun game. Initial design was a little more surreal, with very early design ideas/sketches/levels inspired by Dali, Picasso, M.C. Escher and the like.... but we went a different way in the final product.

Adrian Carless on the creation of Zool

Categories:   16-Bit, Amiga, Amiga CD32, Atari ST, Platform, PR Material, Quotes, The Company


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