From the mind of Ade Carless came Normality – a 3D graphical adventure game, released in June 1996 by Gremlin Interactive.

Normality used Tony Crowther’s True3D engine, also used in Realms of the Haunting, which had been modified to support Gremlin’s new motion-capture technology for character movement in the game. Famously Violet Berlin featured Normality and the mo-cap system in the TV show Bad Influence.


Categories:   1996, Box Art / Inlays, Games, PC, Platform, Year


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